Most years, there are play themes chosen by our five-year-olds that cause concern. Usually, it's some version of "bad guy" play -- pirates, zombies, spies, superheroes. A couple years back, they were going with the generic "bad guy," which largely played itself out as making fierce faces, posing threateningly, and attempting to capture one another, although it sometimes took the form of attempting to dam up the "river" others were creating in the sand pit.
Typically, the concerns come up because other children begin to report, either to me or to their parents at home, that they're afraid of the "bad guys." It's a delicate balance between the perfectly normal interest of some children to explore the dark side of power and human nature and the perfectly valid desire to not be fearful at school, especially given that some kids are still working out the line between "real" and "pretend." Our parent community had been discussing the subtleties of how we should address this balance for a couple months, both formally and informally, and we had engaged in a number of circle time discussions among the kids as well, but one day Francis brought things to a head by proposing that we make a new rule: "No bad guys."
The children at Woodland Park make their own rules, a process that requires consensus. When Francis suggested her new rule, dueling cries rose up from those present, one side supporting her and the other against. It was clear that there would be no consensus, but that didn't mean it wasn't a good prompt for a public discussion, one that I hoped would at least get everyone's cards out on the table.
Once everyone settled down, we began to take turns by raising hands and sharing our thoughts on this proposed legislation. It became quickly evident to me that most of the children were actually in favor of banning "bad guy" play, with a small group of boys committed to continuing their favored game.
I said, "I have an idea, how about everyone who wants to make the no bad guys rule move to that side of the rug and everyone who wants to keep playing bad guys move to that side."
Gio piped up, "And if you don't care, sit in the middle," a move of diplomatic genius given that he had friends on both sides of the divide.
My knee-jerk idea had been to create a visual demonstration for our "bad guys" that showed that they were in the minority. Even with a large block of kids choosing the non-commital position in the center of the rug, it was immediately clear that most of the kids with an opinion were all for banning bad guy play, with only five boys remaining staunchly against Francis' proposed rule.
We started with those in favor of the rule, giving them, one-by-one, the opportunity to tell the "bad guys" how their play made them feel, most of whom said they either felt afraid or angry. It was an oddly quiet and sincere five minutes during which everyone seemed to genuinely be listening to one another. As they spoke, some of the kids in the middle shifted to that side.
When they were done, I turned to the "bad guys," asking, "And why do you guys like playing bad guys?" Each of them took a turn making their case, citing "fun" as their main support, although several made the point that it was "just pretend." A couple of the fence sitters moved to their side.
I then said, "We can't make Francis' rule because everyone doesn't agree, but some people are afraid and some people think it's fun. What can we do?"
After some discussion, most of which was just restatements of the already established pros and cons, the "bad guys" made what I thought was a brilliant and magnanimous offer, "How about we can be bad guys, but we act like good guys." This received widespread approval, but there remained a new minority of those who still supported an all-out ban. By this time, most of the kids were sitting in the middle of the rug, growing restless.
We had been at this discussion for quite some time. We had had a terrific air-clearing discussion in which everyone made their case. But now we were at a logger-head. It was obvious that the matter was not going to be addressed via the formal rules, at least not on this day.
I said, "It looks like we're not going to be able to make a new rule. Some people still want to play bad guys and some people still want them to stop."
And Gio piped up, "And some people don't care."
"And some people don't care . . . But I will remind everyone that we already have an important agreement that we sometimes forget." I turned toward the list of rules we have mounted on the wall: "We all agreed,
don't do anything to anybody before you ask them." I turned to the bad guys, "That means you have to ask people before being bad guys to them." I then turned to the rest of the kids, "And I want the rest of you to remember that it's just pretend and that you can always just tell the bad guys to stop." With that I looked back at the bad guys for their agreement on this point, "Right?" They nodded.
Later, when we moved from indoors to outdoors, I was prepared to help the children by reminding everyone about our discussion, but it was unnecessary because, for the first time all year, the "bad guys" chose to make mud soup with our playhouse kitchen supplies, while others swept sand back into the sandpit.
It was clear that we had really listened to one another and it became even more obvious a couple days later when the mother of the "leader" of the bad guys pulled me aside to tell me: "Last night Henry said he wasn't going to play bad guys any more because Francis doesn't like it." And true to his word, for the rest of the year they played "good guys."
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